#include "SoundSystem.h"

SoundSystem::SoundSystem(EnginePointer<SettingsManager>& settings, EnginePointer<IMessageQueue>& messages)
	:IEngineSystem(settings, messages)
{
}

SoundSystem::~SoundSystem(void)
{
}

GUID SoundSystem::getSystemIdentifier()
{
	return SOUND_SYSTEM_GUID;
}